Displaced Origin: In the first game, lore stated that the Nephilim were beings older than angels and demons.They've also become this to the Charred Council, due to certain revelations including how they knew who really started the Apocalypse and let War take the fall.Ironically, it's Death, the one who led the Four into rebelling against their kind, who shows the most angst about the betrayal. The Four betrayed them in order to put an end to their conquest. The Nephilim Horde destroyed many civilizations and became a threat to the universe. ![]() However, a few moments show that he feels some regret over the slaying of his race and some his more questionable past deeds. In addition to above, Strife is much more open about his enjoyment of combat.Strife, from what has been seen of him, is much more laid-back about his duties and has intentionally gone against the Council's hidden agenda by aiding in the defense of humanity. Despite her arrogance, Fury has taken her job very seriously to pursue her ambition and believes wholeheartedly in the Council's mission of balance.Also, Death sided with the Charred Council because the Nephilim needed to be stopped but holds regret over his role in their demise, while Fury is implied to have joined the winning side to save her own skin, though she neither confirms nor denies this. Fury, meanwhile, covets his position and is motivated by her need to prove she's the greatest of the four. Death is the de-facto leader of the Horseman and couldn't care less about it, opting to just do his job with utmost efficiency.In Genesis, he's still an experienced warrior, but he's much more aggressive and short-tempered than in the first game. War also has this example with himself.Death is an arrogant Deadpan Snarker who's not as heartless as he lets on, and uses his agility to dance his way around enemies and obstacles. War is easily characterized as being a blunt but fairly quiet warrior eternally steeped in Tranquil Fury, who generally defeats his foes with brute force and sheer unrelenting tenacity.Contrasting Sequel Main Character: Each successively playable Horseman is distinctly different from the last, both in terms of their personality and gameplay.Death: Pale (or green, according to the Greek translation of the Bible).Color-Coded for Your Convenience: In case players forget which color horse they have, here's a list.Born of Heaven and Hell: The Nephilim (and by extension, the Horsemen) were created from the essence of angels and demons.Bond Creature: Played with - in the Death's Door graphic novel, the Horsemaster mentions that the only way to truly "bond" with a phantom horse is to tame it by sheer force of will alone.Blood Knight: All of them have been depicted as this in varying degrees in either the games or expanded material.Anthropomorphic Personification: Averted the Horsemen's names are ultimately just names since they are not an interpretation of their Biblical counterparts.Cruelly Averted in Darksiders III as Rampage is mortally wounded. Beast of Battle: In Darksiders and Darksiders II, players can use Ruin and Despair respectively to charge through enemies.Action Pet: Fittingly enough, each of the Horsemen's steeds.Unfortunately for the Nephilim, the Council decided it had finally had enough - the Horsemen were deployed, with their first task as the Council's enforcers being to annihilate their own race, collect their souls in an amulet, then cast the amulet into Oblivion. Outraged, Absalom led the Nephilim in a bloody assault on Eden and the armies of Heaven protecting it in an attempt to take this piece of paradise for their own. ![]() In the meantime, the Nephilim's rampage had led them to the paradisal realm of Eden, which they sought to claim as their own they were rebuffed by the Council, however, as the realm was already given to Mankind, the Third Kingdom. ![]() Four Nephilim, fearing the war would greatly upset the Balance Between Good and Evil, made a truce with the Council: in exchange for great power and immunity from punishment related to the Nephilim's crimes, they would act as the Council's enforcers and personal hit squad, dealing with anything that tried to threaten the Balance. They slaughtered countless species and put whole realms to the torch in the course of this crusade, drawing the ire of the Charred Council and the other major Kingdoms due to their destructive rampage. Long ago, the Nephilim were a wandering race of conquerors and warriors, rampaging across Creation in search of a realm to call their own. The Charred Council's most feared enforcers, the Four Horsemen of the Apocalypse are the central protagonists to the Darksiders series and are "Nephilim": half-angel, half-demon. From left to right: Fury, Strife, Death, War.
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